Physics Demo from 2007
During summer 2007, I worked on a small physics demo. Below is a video of it - be sure to turn on your speakers for the voice over explaining what is going on. A HD version can be found here.
The demo was developed using C++, opengl, and ODE. It was originally inspired by LittleBigPlanet, which itself started with a demo presented to Sony. (Their animations were a bit better...)
LittleBigPlanet eventually turned into this:
Cool demo! The in-game editor is very slick. Are the physics objects 2D or 3D with a planar constraint? This demo looks like it has a ton of potential – any plans to develop it further?
The physics objects are all 3D with planar constraint. Since the summer I worked on this, it looks like the Box2D physics engine has come a long way. If I were to start over now, Box2D would certainly be worth taking a look at.
I haven’t worked on it in over a year and a half, but I agree – there are certainly a lot of directions I could head in terms of gameplay.